Nachdem zunächst neue Erweiterungen und Abenteuer abwechselnd erschienen, erhält Hearthstone seit dem Jahr mit Reise nach Un'Goro regelmäßig im. Anleitung & Häufige Fragen. Mit unserem Hearthstone Deck-Builder kannst du dir nach den Deck-Vorgaben von Hearthstone eigene Decks bauen, um sie dir. Diese Anleitung steht als kostenloses PDF zum Download zur Verfügung. Laden Sie jetzt den kompletten Hearthstone-Leitfaden für das Aufrüsten Ihres Spiels.
Der vollständige Hearthstone-Leitfaden zum Aufrüsten Ihres SpielsWelche Decks sind im Wilden Format von Hearthstone aktuell die besten? Aktuelle Rankings findet ihr hier – TempoStorm hat gestern einen aktuellen Wild Meta-. Mittlerweile wisst ihr, dass man Karten in Hearthstone grob in Diener, Zauber und Waffen unterteilen kann. Einige Karten sind sehr unkompliziert („Verursacht 6. Diese Anleitung steht als kostenloses PDF zum Download zur Verfügung. Laden Sie jetzt den kompletten Hearthstone-Leitfaden für das Aufrüsten Ihres Spiels.
Hearthstone Anleitung Karteneffizienz VideoHow to Setup a Hearthstone Deck Tracker
The company-wide program provides mortgage-free homes to U. In March of last year, Sgt. Turning a corner, he saw an open lot with a billboard with his name on it and a small crowd, there ….
The founder of Great Southern Homes may construct homes for his business, but builds up his community through his various charitable endeavors.
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Newest Expansion. See All the Cards! Scholomance Academy. Ashes of Outland. Descent of Dragons. Saviors of Uldum. Rise of Shadows. See All Expansions.
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Thanks for your feedback! Share This Article. Die ersten beiden Themen, Manakurve und Karteneffizienz, befassen sich mit der allgemeinen Struktur eines Decks.
Danach, in den Abschnitten Carddraw, Finisher und Konter werfen wir einen Blick auf die Aufgaben die unsere Karten erfüllen müssen, um uns den Sieg zu sichern.
Karten mit hohen Kos ten sind im Allgemeinen stärker als solche die günstig zu spielen sind. Aber in den ersten Runden steht schlicht und ergreifend nicht genug Mana zur Verfügung um sie einzusetzen.
Als Faustregel kann man sich merken, dass eine Karte genau dann am besten eingesetzt wurde, wenn sie in der Runde gespielt wird, die ihrem Manawert entspricht.
Natürlich kann man in der zehnten Runde fünf Karten für jeweils zwei Mana benutzen, aber höhere Karten sind meistens besser geeignet.
Deshalb ist es sinnvoll, beim Deckbau auf eine gesunde Mischung zu achten. Je nachdem wie die Zusammenstellung ausfällt, spricht man dann von einer flachen, ausgewogenen oder steilen Kurve.
In Hearthstone sind beispielsweise Schurken Kandidaten für flache Kurven. Sie haben viele sehr billige Karten, die dafür gemacht sind in den ersten Runden massiv Druck auf den Gegner auszuüben.
Wenn es ihnen aber nicht gelingt früh den Sieg zu erringen, werden Decks mit ausgewogen Kurven zur Gefahr für sie, denn sie sind ihnen überlegen bei der….
Die Anzahl der Karten die ein Spieler in der Hand hält bestimmt die Anzahl seiner Spieloptionen. When you have two minions of a kind, obtaining a third will fuse them into a powerful Triple Card.
Triple Cards retain any Enchantments the minions previously did, as well as feature doubled stats and occasionally stronger abilities, on top of cosmetically being Golden.
Additionally, playing a Triple Card will add a Triple Reward spell to your hand, which allows you to Discover a minion from the Tavern Tier above you or from Tier 6 if you are Tier 6.
Minions do not need to be in play to become Triple Cards; storing them in your hand will still activate the fusion. Even token minions have Triple Card versions, with all the aforementioned rules and benefits.
Sometimes it's a good idea to hold on to tokens early, giving you a free higher tier minion. Card fusions into Triple Cards happen as soon as three of the same minion exist on your side of the battlefield or hand.
The fusion may take place in between phases, and fusions can even take place multiple times in a phase. This can be seen distinctly due to Brann Bronzebeard and Khadgar.
When playing a Murloc Tidehunter with Brann, Khadgar, and two other minions on the battlefield the following will occur:.
At any time, you can upgrade your Tavern to the next tier. This will improve the quality of minions offered and occasionally increase the number of minions for sale.
The number of minions offered to the player starts in 3 and is increases by 1 at tiers 2, 4 and 6. Taverns start at tier 1 and can be upgraded to tier 6.
Your current Tavern Tier is displayed on a small flag next to Bob, and is visible to all players when you hover over. Upgrading will also notify every other player which tier you currently are.
Upgrading starts at 5 Coins, and each upgrade costs more than the last. However, at the start of each round, you remain on the same tier, the cost of upgrading reduces by 1.
It's a good idea to upgrade as frequently as you can, to avoid falling behind as other players gain more and more powerful boards.
If you don't like what Bob has to offer, you can spend 1 Coin to Refresh the board. This can be done as many times per turn as you have Coins to spend.
Refreshing is also the fastest way to get minions from your next Tavern Tier, since they won't automatically update on purchase. See something you like but don't have the Coins for it?
You can use the Freeze button to save whatever board Bob has for the next round. Freeze can be toggled on and off for free 5 times during each Recruit Phase, saving any minions on the board for the next round.
This can be very helpful for completing a Triple Card or snagging a powerful minion. When you freeze an incomplete board, due to you having bought one or more of them, or when upgrading the tavern to a tier that increases the number of minions offered, new minions will be added to the ones you froze at the next recruiting phase.
Generally, if you have nothing else to do, you should spend the rest of your Coins on Refresh, to see if you get a good minion to Freeze.
Active Hero powers are available during this phase and can be used by paying their requested Coin cost. They essentially act as another ability that can be used and often have powerful effects but cannot win games on their own.
Knowing whether to spend Coins on them or to Refresh for better minions is a skill unto itself. Occasionally, hero powers and cards will give you spells you can cast.
Like everything, spells can only be played in this phase, and directly impact the battlefield as a one-time effect. They sometimes have an associated Coin cost.
In the Combat Phase, you enter combat with another player, facing off against their board. There is no player input on this part of the game, simply letting numbers, strategy, and a bit of luck play out.
Unlike the Recruit Phase, buffs received in this mode are lost once the combat is over. The Combat Phase does not actually last any time.
When a Recruit Phase ends, the next one immediately begins. If a player disconnects and reconnects, they may skip the Combat Phase and immediately enter the next Recruit Phase.
This also means that if a player dies in the Combat Phase, their deaths are processed immediately after the previous Recruit Phase.
If a player lives through the Combat phase but concedes during it, their death will be processed after every player who died through attacks in the same phase, meaning that the conceding player, in this case, will place higher than all players who died through attacks in the same phase.
Before attacking begins, any Hero Powers that trigger on the next Combat are activated. This can have a serious impact on the board state.
The player with the greater number of minions attacks first. If the number of minions is equal for both players, one of the players is randomly selected to attack first.
Minions attack automatically, starting in sequence from the leftmost minion to the rightmost for each player, then repeating.
Minions that are newly summoned e. All attack targets are chosen randomly unless the other player has Taunts, in which case minions attack the Taunts first.
This random nature of attacks adds a degree of luck to the outcome of each battle. This continues until one or both players have all minions destroyed.
At the end of combat, the player with surviving minions if any deals damage to their opponent. Damage dealt is equal to their current Tavern Tier, plus the combined tiers of all their surviving minions tokens are always tier 1.
Particularly devastating rounds near the end of the game can deal 20 or more damage at once. Should the round end in a draw, which occurs if no minions survive for either player, no player deals damage.
The round will also end in a draw if both players only control 0-attack minions. This can happen as soon as the round begins. When there is an uneven number of players, one player will face off against a dummy hero Kel'Thuzad.
Kel'Thuzad takes the board and tavern tier of a previously defeated player but has 0 actual health. Generally, this fight is much easier than normal since the opponent will have had no ability to further alter their board.
However, you can still take damage and even lose, so be somewhat careful. Kel'Thuzad will only take the board of the player who died the most recently when a player is assigned to fight him at the beginning of the Recruit Phase.
However, if a player concedes during a phase, Kel'Thuzad will also take that board and continue the battle with the player assigned at the start of the phase.
At the end of each Combat Phase, each board is returned in the same position they started in, with all minions restored to life and all tokens created during combat removed.
Any permanent Enchantments from previous Recruit Phases are also retained. The rating system in Battlegrounds is based on your matchmaking rating or MMR for short.
It goes up if you placed 1st, 2nd, 3rd, or 4th, all of which counts as a win in Hearthstone Battlegrounds. The higher your MMR is, the more skilled your opponents will be.
The lower it is, the less skilled they will be. Battlegrounds MMR is calculated using a unique rating system. After each match, a player's rating gets updated based on a combination of things: the player's rating, the opponents' ratings, the player's place of finish, the player's predicted win chance, the player's variance, the consequences of a teamed group in the lobby, and other factors.
Below rating, there is also a positive progression adjustment boost for each game a player plays, based on the player's current rating.
This means that every game a player below rating plays will award a small boost to the player's MMR rating. In November , there were no plans to reset MMR,  but a "normalization pass" might be done in the future to adjust players above 5, rating down to 5, On March 8th , Dean Ayala posted a Battlegrounds rating distribution for only players who had completed at least 5 games of Battlegrounds in the last 20 days: .
On September 9, , Dean Ayala stated that a Visual Rating reset would be implemented in the upcoming Ayala explained that Battlegrounds ratings are split into two numbers: Matchmaking Rating, the rating that is used in matchmaking, and Visual Rating, the rating players see on their accounts.
When reset happens, everyone's Visual Rating will go to 0 while everyone's hidden Matchmaking Rating will stay the same.
After games, these two ratings will become roughly aligned. Live leaderboards for the top players are displayed for the Americas, Europe, and Asia-Pacific regions here: Official Top Battlegrounds leaderboards.
Battlegrounds Parties is an added way to enjoy the game of Battlegrounds by allowing players to queue with more than 2 other friends.
Previously, only up to 2 players could queue together to search for a Battlegrounds game. Parties was added to the game on September 8, with Patch With the release of Battlegrounds Parties, now up to 4 players are able to queue for a ranked Battlegrounds match together.
However, once the group lobby exceeds 4 players, the game type automatically switches to a private Battlegrounds match for players.
While it may be fun to queue with up to 4 friends in ranked Battlegrounds matches, there are some downsides for the solo player experience:. On September 10, , Hearthstone Data Scientist Tian Ding shared some numbers revealing how group queue affects win rate against solo queue players: .