View the horse profile of The Buffer including all the information you need like statistics, upcoming races, form guides, latest news and previous results. Date, RC/Track/ Course, Dist. G, Race Class, Dr. Rtg. Trainer, Jockey, LBW, Win Odds, Act. Wt. Running Position, Finish Time, Declar. Horse Wt. Gear, Video. Meiner Sonntag thoroughbred Horse profile, next race, formguide, stats, breeding, news, Jockey and trainer information for race Horse Meiner Sonntag from.
Miami BoundFollow horse racing with Alex Hammond on Sky Sports - get live racing results, racecards, news, videos, photos, stats (horses & jockeys), plus. *All statistics on this page include results from all countries. Statistics; Results; Auction History. Filter Statistics. Meiner Sonntag thoroughbred Horse profile, next race, formguide, stats, breeding, news, Jockey and trainer information for race Horse Meiner Sonntag from.
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Keagan Latham. It is possible, however, to enter the portal on the horse and then dismount, sending the horse through the portal on its own, or use a lead to position the horse, then push it through the portal.
Horses wander aimlessly, occasionally stopping to rear, flick their tails, or lower their heads as though eating the grass. Unlike sheep , the eating animation does not actually cause any grass to be consumed.
If a player comes near, the horses may turn to look at them. Any horse, even a wild one, can be attached to a lead without protest, although an untamed horse rears and flails its forelegs if saddled.
Horses remain passive, even when hit. Horses, like most mobs, can ride in a minecart and a boat. Adult horses cannot ride in boats.
A player mounts a horse by pressing use on it with an empty hand, or while holding an object that cannot be used on a horse.
A player tames an adult horse by repeatedly mounting it until the horse stops bucking off the player. Taming depends on the horse's "temper".
Horses begin with a temper of 0 out of When a player first mounts the horse, a random taming threshold 0—99 is chosen. The horse becomes tame if the temper exceeds this threshold.
Otherwise, the player is bucked off and the temper is increased by 5, to be compared against the threshold the next time the player mounts the horse.
Temper can also be increased by feeding the horse. In Bedrock Edition , like all tame animals, when a horse is killed, a death message is displayed to the owner.
Feeding two tamed horses golden apples or golden carrots activates love mode , causing them to mate and produce a foal. The foal appears more spindly than adult horses and grows to full size with time.
The foal can be fed to make it mature faster. This is a table representing the probabilities of the color and markings of the foal when breeding two horses A and B.
The table below lists the effects of the various foods horses can take. Zombie and skeleton horses cannot be fed, even if tame.
To feed a horse, hold a valid food item and right-click on the horse. Feeding invalid food causes the player to mount the horse. Horses can be fed only when feeding would have an effect, similar to other animals.
All horses have three "equine stats" that vary from horse to horse: health, maximum movement speed, and jump strength. These stats are created once the horse is born or spawned, and are not affected by food.
When spawned in any way except breeding — for instance, using commands, spawning naturally, spawning as part of a skeleton trap , or using spawn eggs — horses are assigned their stats within certain ranges.
Horse's hearts ranges from 15—30, with an average of Displayed hearts are rounded down, so a horse with an odd number of health points 15, 17, 19, etc.
Horse's movement speed ranges from 0. For reference, the player's normal walking speed is 0. The speed listed does not include any status effect that affects the speed of the horse or the player.
A horse's maximum speed is See also transportation methods to compare the speeds of various transportation methods.
A jump strength of 0. The following derived equation can be used to calculate a horse jump height from its jump strength attribute.
The exact jump strengths, to 15 digits, required to clear several block heights are listed below.