Rezension / Test / Kritik des Würfelspiels DOPPELT SO CLEVER von Wolfgang Warsch – erschienen bei Schmidt Spiele (Erweiterung zu. Mit "Doppelt so clever" legt Wolfgang Warsch nun nach: Neue Aufgaben und neue taktische Möglichkeiten sorgen für anhaltenden Spielspaß! Bereits ab 7,69 € ✓ Große Shopvielfalt ✓ Testberichte & Meinungen ✓ | Jetzt Doppelt so clever () günstig kaufen bei ilovepitaya.com
Doppelt so cleverRezension von Doppelt so clever von Wolfgang Warsch erschienen bei Schmidt Spiele im Jahr Abbildungen vom Spielverlauf und. Wofür aber schon noch Platz wäre, sind die Boni, die in der App für alle Neuwürfel- und +1-Boni vergeben werden. Doppelt so clever –. Bereits ab 7,69 € ✓ Große Shopvielfalt ✓ Testberichte & Meinungen ✓ | Jetzt Doppelt so clever () günstig kaufen bei ilovepitaya.com
Doppelt So Clever BrettspielWelt VideoTwice as Clever (Doppelt So Clever) - A Dicey Walkthrough!
Unsere SchГlerinnen und SchГler verzichten auf sehr viel, Doppelt So Clever das Doppelt So Clever auch die Ausnahme ist. - Ziel von Doppelt so cleverDer aktive Spieler würfelt mit Lotto 1.7.2021 sechs Würfeln und wählt einen Würfel aus.
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I've ordered a few things from Zatu this year, and the prices, service and delivery have been excellent. Doing all this in is amazing! Thank you Zatu games.
Games arrived as described and in good time. I may have spent quite a bit of money during lockdown on games. Bought loads of stuff from Zatu and always been impressed by the prices, range and speed of delivery.
Always some good bargains to be had as well as plenty of harder to find games Highly recommend. Attractive price with bulk discounts and timely deliveries.
Can improve the packaging to include foam or bubble wrappers. Games arrived in perfect condition and in good time. Great suggestions from the website as well.
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Share this. A great example of how to implement dice in a tabletop game. A natural progression from its predecessor.
A satisfying challenge involving combos, optimisation and finding a balance. It won't convert you if you inherently dislike Ganz Schon Clever.
Not as simple or comprehensible as its predecessor. It will require a number of games to build a basic strategy. Related Items Description Additional information.
Description Doppelt so clever follows the model of 's Ganz schön clever. Finding Paradice Doppelt So Clever uses the same dice-picking, silver platter-choosing mechanics as its predecessor.
Additional information Weight 0. Zatu Review Summary Zatu Score. This means if you earn six of any of the different actions, you will gain another bonus, and bonuses are the key.
A four player game lasts four rounds, a three player game goes five rounds, and a solo or two player game will go six rounds.
The player with the highest total points is the most clever one of them all! Nearly forty plays with other people and almost one hundred plays on the app version.
With that many plays you start developing a pattern, and then everyone else playing against you starts developing that same pattern and the game kind of loses its luster.
It becomes more about who can roll the right dice versus finding the right scoring combinations. Luckily for me, Doppelt so Clever has come around and now I have a completely new puzzle to solve.
The game play and flow is exactly the same, but surprisingly with the changes, it manages to feel completely different. Sure you are still rolling dice and choosing one to use, but the new scoring and especially the new ways to score give it a fresh overhaul feel.
Doppelt so Clever is definitely more of a challenge than Ganz , at least it feels that way to me right now.
The new ways of scoring points make you feel like you need to plan more than you did previously. Using the grey die at the right time is kind of tricky, especially early on in the game when you have no access to unlock actions in the game.
Once again, just like in Ganz , the ability to combo bonuses is key, and even sometimes you may want to hold off on scoring or marking something just to set up a bigger combo later, especially when other good options are available.
I wish there were other options for how to make the score pads. Perhaps give a dry erase board for scoring and make the game sheets double sided to play on as there seems to be quite a bit of waste here.
I am almost out of player sheets for Ganz Schön Clever , but I have plenty of sheets to score games on.
The same is going to hold true for Doppelt so Clever I have a feeling. No fancy bells or whistles, it just runs the solo game perfectly.
One of these days I would love to see a multi-player app for these games, but until then, these work perfectly when you need to get a dice rolling fix.
The choices have more weight and they can take you away from the fact that you are playing something that is ultimately quite familiar, in spite of being completely different.
My favorite way of playing it just as with Ganz is solo on the very well designed app; while the multiplayer game has that nice decision about whether you should give your opponents good dice, the downtime is still a bit of an issue, particularly with 4.
Right now, I prefer Doppelt—I just find it more interesting. These layers add more to the game and for me has come at a time where I am just starting to get tired of Ganz, so I am happy to have a new challenge.
Fantastic game. I posted a day earlier than I had originally scheduled it. I went ahead and added you to the ratings.
Ganz was certainly a surprise hit for me, too. I played it about fifty times last year before the app was released and probably played the app another hundred or so times.
Not having the right colored dice handy has made this somehow harder for me to take on. Still, from playing it solo on the app, I find that Doppelt is a deeper game than Ganz, with the new mechanisms making for more meaningful decisions.
I also have not been able to rack up as high a score as I have in Ganz. I really look forward to seeing how well it works for multiplayer. Check here if you think i was unreasonable?
Cant comment negatively in boardgamegeek, get moderatored, calling me a troll but its likely a fan not letting truth be seen. You are commenting using your WordPress.
High score wins. BLUE — When used you add the value of the blue and white dies together regardless of where they are.
You have to start in the leftmost section of the blue row. Every number recorded in this section has to be higher than the number to its left so start low.
You start from the left and move right. The number you take is multiplied by the number in that box. The greens go in twos.
The second number is subtracted from the first number and that gives you a score for that section of two. PINK — You can put any number in the pink section, it just has to follow the rules of the box.
When you get a column completed you get a bonus. Scoring is by taking the number of marks in each of the four rows and collecting the score bonus for each so you will get four of these.
You get bonuses when you complete any column or row. Scoring is based on the total number of boxes you checked off in the entire yellow section.
You can use it for any color you would like. If you use it as blue in a roll, you still add it with the existing blue die to determine the total for that section.
This bonus lets you reroll one or many dice from any roll. You can also use multiple of these in a single roll. You can use them as many times as you want, as long as you have accrued that many to use.
With this, you are able to return a die that has already placed on the silver tray back into your next roll. This symbol lets you double up any used die.
So if you scored a white 6, you could use this to create another white six score mark on your sheet without affecting your other rolls.
When you complete a cell or a column or row and you see one of these, it triggers and you get that bonus. If you get a pink question mark from completing a row in yellow, for example, you get to add a bonus score to the pink row.
The number is always the best possible number that could be possible so 6 if you want a high number and 1 if you want a low number.
FOX — One symbol not yet explained is the Fox, a little red cartoonish guy. This is a very important symbol that wins games. The fox is equal to whatever the total of your lowest scoring section is.
So if you do great in everything, but have a zero in yellow, the fox is equal to zero.At the end Spiele 100 the game you score Cairns Casion based on how far down the line you get in blue. Share this. Each number corresponds to its colored section with the exception of the white die. Mark off the rounds you are not playing now so everyone remembers. Doppelt so clever follows the model of 's Ganz schön clever. Each turn the active player rolls six dice, chooses one of them to mark off a space on their scoring grid, places any dice with lower numbers on the side, then re-rolls any remaining dice. Doppelt so clever follows the model of 's Ganz schön clever. Each turn the active player rolls six dice, chooses one of them to mark off a space on their scoring grid, places any dice with lower numbers aside, then re-rolls any remaining dice. The white die is a joker and can be used as any one of the other five colors. Doppelt so Clever is going to be another hit for Wolfgang Warsch and Schmidt Spiele, and eventually here in the North American market from Stronghold Games, where is will simply be known as Twice As Clever. Doppelt requires a bit more thinking than its predecessor, and that’s a good thing. The choices have more weight and they can take you away from the fact that you are playing something that is ultimately quite familiar, in spite of being completely different. If you like "Quite clever", you'll love "Twice as clever". Whether you're a highscore hunter with hundreds of played games or just have played a few occasional games, "Twice as clever" offers you new and exciting challenges to master. Of course, there are five new dice categories and bonuses, which make it tricky to find the best moves. Plus, there's the new Return-Action, which gives you all. Doppelt so clever follows the model of ’s Ganz schön clever. Each turn the active player rolls six dice, chooses one of them to mark off a space on their scoring grid, places any dice with lower numbers on the side, then re-rolls any remaining dice. The white die is a joker and can be used as any one of the other five colors.