The nerfs of Leeching Poison, Wild Growth, Nourish, Saronite Chain Gang, and Level Up! are now live!. Wild Growth is the most basic ramp spell druid has. It helps you get an advantage over your opponent, allowing you to play big minions some turns before your. Overgrowth on turn 4 and then play either Marsh Hydra or Winged Guardian on Does it give you the excess mana draw a card like wild growth if you play it on.
Hearthstone: Diese Nerfs schwächen einige der stärksten DecksWildwuchs / Wild Growth ist eine Karte für Klasse Druide in Hearthstone Erhaltet einen leeren Manakristall. Züchtet Euren eigenen Manakristall mit diesem. Hero Tier List · Cards · Deckbuilder · Minions · Heroes · Hero Powers · Packs · Innkeeper. Desktop View. Home · Cards · Ability · Wild Growth. Wildwuchs. Wildwuchs. Züchtet Euren eigenen Manakristall mit diesem Manakristallzuchtset – nur 39,99! Erhaltet einen leeren Manakristall. Typ: Zauber; Seltenheit: Gratis.
If you use this when you already have 10 mana crystals, you will draw a card that costs 0 and allows you to draw a card.
If you really want Wild Growth in your deck, consider putting good 4 cost cards in your deck to give you a strong opening after you play this card.
Try to use Wild Growth on turns where you do not need to improve your board control. Previous PREVIOUS. Was this guide helpful?
YES NO. In This Wiki Guide. See this card on Hearthpwn. Wild Growth is a druid spell card, from the Basic set. Two copies of Wild Growth are automatically included in all players' collections upon unlocking the druid class.
Two Golden copies of Wild Growth are a reward for raising a druid to levels 23 and Wild Growth is uncraftable and cannot be crafted or disenchanted.
This spell will generate an Excess Mana card if played when it would otherwise provide no useful effect for example when the player already has 10 Mana Crystals.
Wild Growth is a key strategic card used to allow the druid to prematurely reach higher numbers of mana crystals, allowing them to put powerful and expensive minions and combos into play in advance of the opponent.
By using multiple Wild Growths in combination with Innervate , the druid can place expensive minions such as Ysera or Cenarius onto the board several turns earlier than usual, potentially overwhelming their opponent.
Unlike temporary effects like Innervate, Wild Growth's permanent addition can be made use of for several turns after playing it, with the effect only rendered irrelevant once both players have reached 10 mana.
Wild Growth therefore acts to trade tempo on the present turn for increased output capacity on the next several turns, a trade-off which is usually advantageous, provided the break in tempo does not lose the druid too much ground.
I think you don't understand the purpose of this nerf. It's not just to reduce Druid'S overall power, but also to open up design space. Wild Growth always had two major effects on deckbuilding: a it basically defined the proactive 2-mana slot for every Druid deck that wasn't full aggro or Spiteful b it also severely reduced the relevance of the 3-mana slot, as ideally you'd want to skip the 3-mana curve and go straight into 4-mana As a result Druid 2-drops rarely ever saw play, because the downsides of not using Wild Growth is far greater than the disadvantage of not playing a 2-drop on curve.
But people will probably get used to it. Last edited by Ilfirinor on Dec 19, It will still get run at 3 mana, its always been there to get you to 7 - 10 mana first.
Last edited by 1xbenx1 on Dec 19, I think Druids will still run this and Nourish. Positive of the nerf for Druids: Can now run Keleseth or possibly make Odd Druid a thing.
Life before death. Strength before weakness. Journey before destination. Posts Quoted:. Home HearthPwn Forums Hearthstone General Card Discussion Card Nerf - Wild Growth.
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Demon Hunter Cards. Druid Cards. Hunter Cards. Mage Cards.Wild Growth is a spell for the druid class. For the cost of 2, it allows the druid to gain an extra, empty Mana Crystal. Deck Recipe Druid: Classic Druid, Druid: Might of the Dino King, Druid: The Ancient Gods, Druid: The Lotus' GolemsAbilities: Gain an empty Mana Crystal. Free · Spell · Basic · Gain an empty Mana Crystal. Wild Growth is a Druid class Spell card. Its effect is that you permanently gain an empty Mana crystal. This will - however - never bring your amount of mana crystals above 10 - if casted while there are 10 crystals already, it will add Excess Mana card to your hand instead.